Hey Dawson,

I really liked the way you explained inclusive learning with simple, relatable examples. The GPS metaphor really made sense to me—it makes so much sense that education should offer different paths instead of forcing everyone to do the same activity. The comparison to video game design was also a great idea. Games naturally adapt to different skill levels, so why shouldn’t education do the same?

Your discussion about changing from accommodation to proactive design really stood out to me. Instead of making last-minute fixes, we should be thinking about accessibility from the beginning. I also liked how you connected it back to Universal Design for Learning (UDL). When we design learning resources with everyone in mind, it makes learning better for all students—not just those who need extra support.

Do you think there are any specific ways educators can take inspiration from video game design to make learning more engaging and flexible? Would love to hear your thoughts!

Looking forward to your response!